Point towards mouse unity 2d. Nuuka November 15, 2013, 6:52pm 1.


Point towards mouse unity 2d I have the bare bones script to get the weapon to follow the #unityfirebullets #unityfire #unityfirebulletsmouseclickIn this video, I show you a simple script that allows you to rotate a barrel and to fire bullets towa Hey guys, super noobie coder here. While this other question is also similar, it concerns I’m very new to unity and c# and am trying to make the player launch towards the mouse in 2d on a cooldown when I left click. I’ve tried everything, searched everywhere, and can’t seem to get this working. Currently you've only got code going into the OnMouseDrag function and you're using Vector. // 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1. This means that no matter how far away the mouse pointer is the object will always move towards it at the speed determined by dashSpeed. After looking through a bunch of questions on this topic, I One of the most essential features of Unity 2D is the ability to interact with the user, allowing them to point to the mouse cursor and perform various actions. ScreenToWorldPoint(Input. Collections; public class LookTowardMouse : MonoBehaviour { void Update { //Mouse Position in the world. Unity Discussions Pointing to mouse (Top down 2D) Unity Engine. WolrdToScreenPoint(). Force) is for applying force continuously, each FixedUpdate. Look here but long story short, lerp needs to be constantly updated either via Update or a IEnumerable. The up vector of the rotation will only match the worldUp vector if Here's a tutorial on how to make a 2D character follow the mouse position. I have an enemy that has an attack AOE (area of effect, it is a trigger polygon collider) in which any objects will get damaged when the enemy attacks. At the moment i’m thinking about systematically making the only directions being to move horizontally and vertically, it will be a topdown shooter that you move with your right click of the mouse, but im mostly Hi folks, I’ve got a small 2D project going to help me learn Unity and C#. I think the place where I am getting stuck is how to make the rotation actually occur correctly. Depending on Input. For projectiles that don't track the mouse, like a Hello, I’m a very new unity developer and I am currently making a 2d style game in unity 3d, I’m trying to add a simple gun that points towards the mouse but not in the z-axis. 3. com/Learn how to make an object always look in the direction of I am facing a problem with making an object move toward the mouse click position. hey guys, im currently making a 2d tank game. It needs to be done with lerp or slerp so when I move mouse too fast, it doesn't jump there but it slowly slides to that position. z); Then when you use LookAt, the player will always look around in a circle, not looking down at the ground. Does anyone know how to do this? I’m most familiar with C#, so if you could give an example using C# that would be I am assuming you are in 2D for this reply. LookAt seems to instantly lock your view on the object. Unity object not following mouse position. I am creating a game involving a turret and it needs to "point" (that is, rotate) to the mouse. [UNITY C#] 1 Rotate an object towards mouse position and fire some bullet Is there a Transform. This is my code for moving the player towards a door: Unity move towards mouse position for limited distance. I need the character to move toward the location of the mouse cursor on GetKeyDown(“W”) and away Currently, my gun is able to instantiate new bullets that work fine (they have velocity and shoot towards the mouse's position). nearClipPlane)); Instantiate(go, If you want to limit the speed with which your gameObject is allowed to rotate, then the Methods Vector3. Vector3 worldPoint = Camera. I know that for 3D games, Unity has a built in transform. Unity Discussions – 25 Jan 10 Rotate object/weapon towards mouse cursor 2d. I’ve found a bunch of examples and tutorials, but there seem to be some slight issue with trying to implement them for myself. If you leave out the worldUp parameter, the function will use the world y axis. 0. 1F gave a reasonable result. However, in 3D there's an extra step to figure out from the user's click what object they're aiming at. This similar question doesn't answer my question, because it is for libgdx and it is in Java, not C#. in order to not make the forward but rather the up Vector of the object point towards the target you can use. FromToRotation to rotate the "front" to be from whatever direction to point towards If you need help, come chat on Discord: https://discord. Regarding the eficiency, I would say your way is more efficient, but to be sure I would check setting some timers and check which way is more efficient with some useless fors I’m working on a topdown dungeon crawler which features realistic physics; instead of pressing a button to swing your sword, you move your mouse in a circle around the player to get it to swing the sword in a circular manner. y, cam. Use Unity to build high-quality 3D and 2D games and experiences. 2021 Update! https://youtu. I’ve tried and tried for hours and cannot work it out. How can I get it to shoot toward my cursor? In this article I’ll briefly explain how you can rotate an object, using Unity, in order for it to “look” at the mouse position. Two problems: Unity 2D, how to know if mouse pointer is moving clockwise or counter clockwise. Unity anchor mouse position to rotate camera. Rad2Deg; transform. I made my Player face mouse position. void Update() { transform. I understand this has been asked many times before and I have tried everything but it still doesn’t work (probably because those solutions I have been looking at To perform an immediate change in velocity, "such as forces from explosions or collisions. Im making a top-down shooter, where the player moves up, down, left, and right with WASD and constantly points toward the mouse. " ForceMode2D. It needs to be done with lerp or slerp so when I move mouse too fast, it doesn’t jump there but it slowly slides to that position. Player gun is not in the center of sprite. I think the following should work. mousePosition); // Determine the point where the cursor ray intersects the plane. The second is the use of Vector2. ScreenToWorldPoint(), that’ll help you get a 3D position using your cursor’s 2D position. This should work in both 2D and 3D. Hi, I am trying to move the camera towards the player’s mouse using a cinemachine camera in 2D. The default ForceMode2D (ForceMode2D. I can’t figure out how to get this working. LookAt() equivalent that will work for 2D? Without turning the gameobject on it’s side that is Or alternatively does anyone have a workaround using Eulers or something ? Thanks in advance 🙂 Edit: Solution Quaternion rotation = Quaternion. However, if the mouse is close to the player, I noticed the velocity is drastically lessened because it is targeting the mouse's position instead of the general direction. I am trying to make an overhead shooter thing (similar to Hotline Miami in terms of style) where the player will can be moved forward, depending on which way they are facing. It may be the one nearest the camera, or the one where the . position() is. this is in c# on unity. MoveTowards() instead of Translate(). I have no previous experience, and have only been at this a few weeks so please be patient 🙂 Here’s where I’m up to and what I’m trying to accomplish. Wherever the mouse cursor is on the screen is the direction to which the projectile will move. 0 Rotate object to face mouse direction. You need to have a ‘prefab’ game object variable at the top of the file and an ‘amount’ variable that defines how much force to apply. It is common in 2D game development that you want to make a sprite look at or aim at the mouse. If this looks weird (like your character is shooting really wonky) you should probably rotate the weapon to accommodate for this change. CallbackContext Hello Complete newbie here so I would be very grateful for any help. To get around this, modify the value of the returned point from the raycast by the player’s position on your ‘up’ axis, something like this-point = new Vector3(point. I want to learn how to make a 2D shooter and have made some progress. Here’s the code snippet which will make the player transform point towards the mouse position. I wouldn't think this to be difficult, but apparently it is. Like this: While the Mouse Position is returned as a Vector 3, it only includes X and Y values (which how to make an object point towards the mouse in unity Aequanimitas //Inside your update loop, add the following code: //First, get the mouse position Vector2 mousePosition = I am trying to get a 2D sprite, the main character in my game, to point his head towards my mouse upon right click. So for my purposes we are in a 2-D You could either user transform. In Unity3d, I'm trying to get a sprite to "look at" where I click my mouse. x = currentEvent. I am making a 2D point-and-click game where i want the player to move towards clicked objects. Unity is the ultimate game development platform. WorldToScreenPoint(transform. To do so, I wrote this code by following the tutorial: private void Update() { Vector3 input = Input. Problem Now my problem with rotating the sprite via by angular velocity is the following: At -180° / 180° rotation my ship spins around, because while my mouse’s angle is already 180°, I am working with 2d character rigs using IK manager 2d and PSD importer. position); // Generate a ray from the cursor position Ray ray = Camera. I am making a top-down 2D shooter and I’m using c#. gg/CyrcnmfSite: https://indienuggets. z; (Unity 4. At the moment i’m thinking about systematically making the only directions being to move horizontally and vertically, it will be a topdown shooter that you move with your right click of the mouse, but im mostly How to make a Game Object point towards the mouse in Unity? (C#) 1 Unity: Rotate towards mouse in 3D topdown view. Now a block will move, using the WASD keys. position; float angle = Mathf. After 5 hour i am defeated and I have to ask of help. y, point. // This will be the point that the object must look towards to be looking at the mouse. The problem is that there seems to be a constant force up and right. The Issue: I would like to be able to stop the object rotating at a certain rotation so the player can not aim behind them. function BulletShot(){ Just a script that will make one move towards the other. Also, the force added isn't equal at all points, clicking the mouse directly above the player adds a lot more force than when clicking at an angle, and clicking In that case you will need any type of Script on your Child Object, which rotates towards the mouse point, i havent done that in 2D yet but try this: void Update() { var dir = Input. I also want it to rotate around the player meaning I want my gun to stay attached to my player while the other side points toward the cursor. I can successfully instantiate the bullet and add some force to it (seemingly) in the direction of my mouse. In this article, we will I’m using the below code in an attempt to shoot an arrow toward the mouse cursor but the arrow just shoots upwards and to the left. This gives you Vector3 where x and y are screen coordinates and z is camera world z coordinate. So if my mouse is over an object, it zooms right in on that object. Unity 2d. Hi there, What would be the best method to rotate an object which is fixed to the centre of the screen to face a mouse click / touch. Check the documentation. Collections. LookAt() to have your player’s transform always looking where the mouse lands on the ground, or you could work out the direction from your character’s position to where the mouse is, Getting the mouse position on the screen is relatively straightforward. forward, mousePosition - transform. //Find the mouse position on the camera view Vector3 mousePoint = theCamera. I add force to the object is starts rotating around the position in x-axis. Very I'm in the process of creating a 2D game where the player needs to click to shoot. right * Moves a point current towards target. mousePosition will return the position of your mouse in 2D space (x, y) Moving an object that belongs to 3D space, there, is another story: You should use the screen to world point function so as to translate the position of the mouse to a point into 3D space. When the mouse is released, they’re supposed to continue moving in their current direction, gradually decelerating to a halt. RotateTowards can help you. x, self. So I managed to work out how to move a gameobject in 2d, using getkey. Here is a flashlight script : var flashlightOn : boolean = false; function Update { //Checks if the boolean is true or false. I mean, that’s all a device like this could do anyway in real like. I want the movement to be irrelevant to the direction the player is pointing, but right now thats not the case. I tried a lot of things and yet still i cant find a It seems like what you’re trying to do is generally as simple as just applying force in the exact line from the player to the anchor point. transform. The instantiate, but do not move. Hot Network Questions My google-fu has let me down. Try using Camera. When I DOUBLE click somewhere the fish should swim to that point just a bit faster. mousePosition) - transform. Ask Question Asked 2 years, 1 month ago. They can be used to turn an object towards the desired direction, but put a limit on how far the object is allowed to turn by specifying a maxDegreeDelta parameter. I understand Unity has a built in transform. Any help would be appreciated! Here’s the script: public float dashSpeed; Hi there, I’d like to make a top down game that the sprite follows the mouse in a very nicely animated manner, i’m just wondering if there is a way to do so. Actually it is adviced to use the LateUpdate() because it tracks objects that might have moved inside Update`. I am a total novice so there is probably an easy way to do this, thanks in I have an enemy that has an attack AOE (area of effect, it is a trigger polygon collider) in which any objects will get damaged when the enemy attacks. This code should grab the mouse position and store it in a Vector3 called positionToMoveTo. So this one is up to you to define. I'm Making a 2D game, from the top view, I have it so you can walk around and the camera follows (fyi the player is a sphere atm). rotation = Quaternion. thanks Unity Discussions – 18 May 12 How do I rotate an object towards a Vector3 point? I’d like to rotate an object towards a Vector3 point without using LookAt. position = Bottom. You need to access the camera to convert the camera view point to the point in the world. legacy-topics. The only problem is that it basically zooms straight in and out. Here’s the link for that camera function: I believe the problem here is the following scenario: -Cat has reached mouse location -Cat then tries to update its rotation with : transform. Use Unity to build high-quality 3D and 2D games Intro I’ve created a spaceship sprite in my Unity project, I wanted it to rotate towards the cursor via angular velocity, because I’d like make my game to be heavily physics based. Hello! I have this zombie, and I want him to look at mouse position For example if you want the up (green in the scene view) vector to point to the mouse you can write the following code: To point the local y+ axis toward something, keeping z+ pointing into the screen: Vector3 offset = target. I am a total novice so there is probably an easy way to do this, thanks in I’m making a 2D top-down shooter in unity. y to mouse. \$\begingroup\$ The reason for this is that ScreenToWorldPoint gives you a point at a depth in front of the camera specified by the z component of the argument. I’ve been trying to make a game where the screen is moving forever right like an infinite runner, but I also want to implement the ability for players to control their player via mouse movement; wherever they point the mouse, the character will go to that position. EVery example I can find uses physics and I’d really prefer to avoid using them as much as possible. Moves a point current towards target. y)); Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. be/Gr90iGceBTQI noticed some of the comments were having issues with this code, so I've reviewed it and released a better version. I need a script in C# that moves an instantiated object towards the mouse position without using physics. So, you should take note of the current mouse position when the user pressed the mouse button. I have the code working which instantiates the bullets and shoots them in different directions based on the mouse, but the problem is that Input. Hi Melvay. In this short how-to video I show you how to do that. Right now im using the following code to move my player and im using LookAtMouse to make the player always look at the cursor like diablo 3. You need to modify your projectile to handle its own movement. Does anyone know how to do this in C#? I am relatively inexperienced in programming so some help is appreciated. y, camera. RotateAround() function but I'm not sure how to achieve the 2D equivalent. 2D top-down point and click movement and rotation in Unity3D Issue with moving rigidbody using mouse in Unity. All im trying to do, is get the object to rotate/look at the mouse position from an overhead view (Looking directly down the Y axis) to create the It was a tutorial from 3dbuzz I was doing, a space shooter like Space Invaders, 2d gameplay. I tried code similar to what was used in Evac City, but so far no luck. LookRotation( Target. E. I’ve currently arrived at this: //Input Handler Script. TL;DR. Also, the force added Hey guys, I have just started studying Unity and have been trying to find out as much as possible! I love the new 2D features, Well I have been trying to get a 2D Mouse Point/Click system to work. position - ScreenToWorldPoint gives you a 3 I’m currently trying to get a bullet shooting towards mouse position, but nothing seems to work, I’ve tested almost every solution I found in tutorials or forums, but nothing helped With some codes, the bullet flies, but not toward mouse position. the object's Y or X axis face 2021 Update! https://youtu. x, Input. i am also an absolute beginner. g. I need to orient an object towards the mouse , ignoring the z aspect, as everything moves on the same plane. Nuuka November 15, 2013, 6:52pm 1. I know that the core of the problem is the 'Camera. 6 in C#EDIT: He Hi i am trying to make the player point at the direction of the mouse using visual scripting. x) * Mathf. position; mousePos = I am making a Top-Down 2D shooting game and i did spot a trouble. I’ve searched in the forum for a solution but didn’t manage to find one. Visual-Scripting, com_unity_visualscripting, Question. graphics are in 3d, ofcourse, and the perspective is isometric. newdir = staticCompassTarget Unity Discussions Make the flashlight follow the mouse. public void OnRotationInput(InputAction. Let your turret auto aim towards a target Hi, I’m trying to create a dash similar to the one used in Katana Zero, in which on clicking the mouse button to attack the player does a slight dash in that direction. W is Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. Hi, ScreenToWorldPoint takes a Vector3 which is the x and y of the mouse, and z for the depth you wish to observe. main. The rigidbody will be located at the center of the screen, and I have the angle of the mouse relative to the screen center, but I haven’t been able to find any good suggestions on how to figure out how to get the relative angle of the rigidbody. Can anyone give me a basic example of how to do this to get me started? Hello, I am trying to make a compass in 2d that will target another 2d object on the z axis perhaps. I wrote a script for a simple dash towards the mouse position, as the title suggests. happens pretty often in a 2D game that Z is pointing "forward into the screen" and you rather want e. Here is one solution that does what I describe: I'm trying to achieve this using AddForce, the code I'm using seems to work but the player seems to move first along the X axis and then up the Y axis towards the mouseclick point. Rad2Deg; Quaternion rotation Currently you've only got code going into the OnMouseDrag function and you're using Vector. The point is, player gun has weird rotation whenever the player rotate. Any help would be appreciated! Here’s the script: public float dashSpeed; So, here’s what I’m trying to do: When the mouse button is held down, the player accelerates towards the mouse pointer. The character aims perpetually toward the mouse. In unity I have an arrow sprite with pivot on the start of the arrow. I’ve been having issues doing it though, while I’ve managed to Now I’ve played around for a few hours and had a look at a few working examples, but none of them had enough info that I could find on what they were doing exactly, they offered solutions, but didn’t explain how they got there. This seems like it would be a pretty simple code for an experienced person, so if someone could explain it to me that would be much appreciated. I need to shoot bullets at the location of the mouse. Atan2(direction. LookAt() function but this function does not work in 2D. ScreenToWorldPoint(new Vector3(Input. It should be simple, but its not. I will also want it to work with drag. I want to be able to zoom towards the mouse point. When the mouse was released, the drag and gravity would be set back to normal. ScreenToWorldPoint solution, which is mentioned in almost every post I’ve read, Unity is the ultimate entertainment development platform. To give a very simple example, I would suggest trying something like this; //get your click to register to this function void OnMouseClick() { I am trying to create the shooting mechanic for a 2D topdown shooter. This is also in a 2d landscape not 3d. Hi, I have created two game objects in my scene and I am trying to make one point towards the other. This continues then So what I would like to happen is, lets say there is a “game object” on the screen(2D) and If the mouse should click some where on the screen that “game object” should move in the direction of the mouse click and not only reach that destination but pass it and continue on the same linear path forever or until there is another mouse click then it would Hi there, I’d like to make a top down game that the sprite follows the mouse in a very nicely animated manner, i’m just wondering if there is a way to do so. 0 Make an object rotate according to mouse movement. Object doesn't move with mouse pointer. How can I make it follow my mouse ? Blasfemmy December 31, 2012, 6:05pm 2. I want it to only zoom in when I mouse-wheel scroll and otherwise I don't want the view to follow the mouse, which it's doing. In your case the position isn’t the mouse, it’s the player position or a point moving towards the player. I'm doin I am working in 2d. Since you give it a 2D argument, the z is zero, so it gives you a point in the same plane as the camera. I want the AOE to rotate towards the target (the player) around the enemy, but I can’t figure out how to do so. From that list, you need to decide which one the user intended to shoot at. 0 Rotate object to face mouse direction Teaching tensor products in a 2nd linear algebra course more hot questions Question feed Subscribe to RSS Question feed I’ve got a simple script to change the orthographic size of my camera when I scroll in or out on the mouse wheel. transform. It is a 2d game, side view shooter. forward; Currently I am making a game with a 2D camera orietation in a 2D world with 3D objects. Been trying every tutorial and its brought me to this, here you go: The top of my player that is supposed to rotate does so along the wrong axes and ends up invisible in a top down view. As it is currently, when the mouse is pressed on the object I record the location of the click. position; transform. position); var angle = Mathf. up) ); Rotating a gun sprite to point at the mouse position and instantiate a bullet that shoots out towards the mouse's inputDone with Unity 2018. RotateTowards or Quaternion. I want it so that the gun will rotate around the sphere, pointing at wherever the mouse is, I originally tried: var mouseX; var mouseY; function Update () { mouseX = Input. 2D Mouse Aiming - Unity Answers. i can only find complicated things. So from what I understood, you want your game object to move in 3D space to the direction of your cursor, which is in 2D space. This works by getting the Mouse Position property of the Input Class, which returns the pixel coordinates of the cursor on the screen as a Vector 3 value. 3) I have a 2D underwater scene with a fish. The projectile either does not move, or it is offset, and does not go straight toward the mouse. You could try to get the game object's world location and use Camera. 2d shooter mouse follow issues. ScreenToWorldPoint as it refers to the camera, but I couldn’t fix it. y, dir. Otherwise, you will have to explain a bit more in-depth what exactly you refer to as your “mouse position”. -Therefore, the rotation will be Then an extremely strong force would be added to counter the drag so that the object would fly towards the mouse without orbiting. I tried to use a 2d cinemachine virtual camera with a confiner that is parented to the player, so the camera will stay near the Applying the simplified formula in Unity ; Wrapping up ; In this article I’ll briefly explain how you can rotate an object, using Unity, in order for it to “look” at the mouse position. This continues then Might be a problem though if the Z axis is not the one you want to be looking at the mouse . It very well explained but I have a dude with move a sprite with mouse click to specific position. From that point forward, the new object should control its own behavior. AngleAxis Hi, I searched around for a while but I couldn’t figure out how to solve this nasty bug. Plane playerPlane = new Plane (Vector3. deltaTime to 0. MouseFollow MouseDrag. I want my character’s hand to point towards my mouse pointer. using UnityEngine; // 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1. y; Thank you for helping us improve the quality of Unity Documentation. I have done some pretty Your 3D object can only look a point in 3d space, so you need X, Y and Z position values. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. z; mouseY = Input. (I don’t want the enemy itself to rotate because it would ruin the pixel art sprites) Here’s what I’ve tried so Hi i am trying to make the player point at the direction of the mouse using visual scripting. The Gun is a prefab in PlayerHand and PlayerHand is a Child of Player. My view is a 2D top down view ( y-axis is vertical ) but when I get the position of mouse click. Everything I’ve tried so far has made the player spaz out uncontrollably most How could I achieve this in Unity? What I use in game maker: direction = point_direction(x,y,mouse_x,mouse_y); // Direction equals the direction from self. I have a prefab and I need to rotate it during the runtime in a direction where mouse pointer is. Here’s the code snippet which will make the player transform point First, when you spawn an object, that should be the last the current script interacts with it. How to make a Game Object point towards the mouse in Unity? (C#) 1 Unity: Rotate towards mouse in 3D topdown view. As you real it in, it simply shortens the distance between the player and the anchor, pulling the player towards the anchor. Here is some code that doesn’t work, I’ve tried heaps of different variations of code but with no success, I’ve tried Lookat and anything else I could think about. Deploy them across mobile, desktop, VR/AR, consoles or the Web and connect with people globally. EVery example I can find uses physics and I’d I'm on a simple project following this tutorial, and one of the first things I need is to have the player point toward the mouse's position. Generic; using UnityEngine; public class PlayerMain : MonoBehaviour { public Transform gunSocket; public Transform armTarget; Unity Discussions 2D rotate object towards mouse? Questions & Answers. Set rigidbody I've been working on a 2D game in Unity and I need to find a way to rotate a sprite around a certain point. What's going on here? From what I've read so far, you could separate the arm and it was possible to find the angle given just the adjacent and opposite and that that's what the I know this question has been answered many times, but no matter what I do, the object keeps instantiating at the middle of the screen, but slightly towards where my mouse is. What code I have is here. I've tried multiple functions (LookAt, Rotate, etc. I am using a top down view (pointing towards -z), basically 2d with 3d objects and camera in perspective mode. Unity 2D, how to know if mouse pointer is moving clockwise or counter clockwise. I’m beggining to learn Unity and I’m having a problem. position - transform. This will work at any rotation angle, even upside down, and using a perspective ca In this case it’s mouse following/dragging but the concept is the same. I followed a tutorial on how to point an object towards a mouse, and it works, but when I climb something (my playe Hey, I am having issues with pointing my character towards the mouse using the slerp function. So keep your current rotation mechanism and instead make your GameObject fire towards the cursor. Mouse only give you X and Y position on the screen, and those do not correspond to the 3D space. LookRotation( Vector3. Modified 2 years, 1 month ago. Currently, I’m using the C# code below to point my player towards my cursor at all times, this works but isn’t exactly what I want. Here’s what I’ve tried. Rotate(Vector3. How to detect if mouse is moving in clockwise direction. Khizbu September 27, 2014, 4:41pm 1. mousePosition, that gives it a vector that looks like Vector3(x, y, 0). offset // Point y+ toward the target. All of the help i’ve looked up thus far has not been, well, helpful. mousePosition; position. First Normalizing the direction vector will reduce it to a length/magnitude of 1. mousePosition); //Find how the mouse relates to the Currently, my gun is able to instantiate new bullets that work fine (they have velocity and shoot towards the mouse's position). The camera is drifting constantly with Umair's answer. Now I need to rotate that arrow in 2d so it always points towards the mouse. I was able to get the projectile to instantiate and to the mouse location, but the projectile follows the mouse which is not what I want. it is for a Top-Down Shooter and this way I won’t have to Cause in other forums that I used before it wasn’t even needed an approval. 0f and the sprite will move // away from the mouse click position forever // compute where the mouse is in world space mousePos. Rotate the platform (you can use Quaternion. velocity to direction of mouse in Unity2d: Updated Version. It's in 3-D environment, but at a bird's eye view. 6. Please read below if you’re interested in how No reason to use the FixedUpdate for the camera update. So I got this code snippet off another answer but for some reason its always off by exactly 90 degrees. something wrong with rotation controls in 2d top down shooter in unity3d. mousePosition uses pixel coordinates that are not based on the position of the camera DISCLAIMER: Replace the line:transform. 4. The sprite will move towards the location and rotate accordingly, however upon reaching this location, its rotation changes back to its original transform rotation when the scene was started. I love your demo of the targetjoint2d, very cool way to demo it. The up vector of the rotation will only match the worldUp vector if With the local direction of the platform the you want to point at the cursor as Vector2 localForwardDirection, the distance you want from the surface of the ball float distFromBallSurface, and the radius of the ball float ballRadius:. up = Vector3. Basically I need this (black point is a mouse pointer): When I move it up I want to accomplish this: I created a simple script for that: Vector3 position = Input. Whereas if you don’t normalize the vector the further away the mouse pointer is the faster the object will move towards it. LookRotation(Vector3. I’m slapping together a diabloesuqe clone. The actually unity tutorial tells you how to make it follow the mouse but that's it. position. AddForce (also applicable to the other similar methods on Rigidbody2D). Set rigidbody. x, input. If you’re already shooting a Ray towards the mouse position from your player, you may want to take a look at Ray. Atan2(dir. But with WASD controls, but with mouse used for aiming. I don't believe the answer here is to make the gun point towards the cursor, but to make the gun fire towards the cursor. To give a very simple example, I would suggest trying something like this; //get your click to register to this function void OnMouseClick() { I’m sure this is a simple question but I am having a great amount of trouble getting an object to rotate around its z-axis and point towards the location of the mouse pointer as seen on this video. // I’m trying to achieve this using AddForce, the code I’m using seems to work but the player seems to move first along the X axis and then up the Y axis towards the mouseclick point. If anybody can help, a response would be much appreciated. After searching online for a while I didn’t find any good example or tutorial on why or how you should do it, just different code examples that helped me get to this From that point forward, the new object should control its own behavior. I was never expecting to get such a good answer. using UnityEngine; using System. How to make a Game Object point towards the mouse in Unity? (C#) 1. I have a player object, and a laser prefab. The game is currently a 2d top down shooter and all my bullets do is essentially act like bombs. Unity: Rotate towards mouse in 3D topdown view. x, player. Hey, I have been working on a script where your character can look at the mouse and will rotate with it and when you press w it will move towards it im having a lot of trouble what is the solution. The desired result is for the camera (child of player object) to follow the players movement and rotation, while the player moves with its movement script, and rotates to point true to where the mouse is. Either way, here’s my question, if anyone could help that would be great 🙂 "Hello. As an example, to While I draw circles with the mouse, it will do full rotations, but not consistently point to where the mouse is. For example, I need move my sprite (player) with mouse click from point to point, but the sprite has to move as seen in the picture below: You can see the image rotate around 45 degrees in direction to mouse click and it is Is there a Transform. mousePosition - Camera. I'm not sure as to why. mousePosition; Vector3 mousePosition = camera. I also don’t want my gun to be interrupting my player’s I searched around for a while but I couldn't figure out how to solve this nasty bug. MoveTowards(transform. You need to So, the control system I’m looking at is this: The camera follows directly above the player’s character, and if the player clicks anywhere, the player’s character will move towards If you need another axis pointing towards the target you can still use LookAt and afterwards Rotate. Collections; using System. Issue with moving rigidbody using mouse in Unity. 2D top-down point and click movement and rotation in Unity3D. mousePosition. I have tried a few I am looking everywhere for the code I can use to create this behavior and I just can’t find it. I just need the code to have the bullet object move in the direction of where the cursor was when the mouse button was pressed. When you pass it Input. Questions & Answers. GetPoint(), which will return a point at a certain distance along the In order to move the character, you first need to somehow interpret the mouse cursor position in the world space. x; We will create a script that rotates a game object so it aims or looks at the mouse or another game object in Unity. I’m looking to achieve a 3D-ish “paper” effect on the player’s weapon, where the tip of the weapon follows the mouse cursor around the screen. 0f paste this in fixed update method Vector2 direction = Camera. I’ve tried using raycasts and adding force to the rigidbody, but nothing seems to be working. ScreenPointToRay (Input. LookRotation but this doesn’t really work when it comes to 2D. I started Unity and C# about a week ago and have been building small projects to get started. The original code, without the 90° shift, assumes the mouse is directly right of the object when no rotation is to Basically, I am trying to rotate a wheel, in 2D space, in a circle toward the direction of where the mouse is currently located at. You can use Unity’s built-in methods of doing this, however Lerp and other methods it offers may not be the best option for this type of movement, from my experience. Unity3d, moving the player forward. This object rotates towards the mouse. alilograpi December 31, 2012, 4:27pm 1. LookAt(target); transform. I am using the following code within FixedUpdate: In this video we will learn how to Aim a Melee Weapon at mouse pointer in Unity 2D. y // Direction in game maker is equivalent to rotation around the Z axis in unity since game maker is primarily used for 2d Thanks for helping a noob! Marcellino In this case, you should use a relative movement, that is, the amount that the mouse moved from its current position when the mouse button was clicked, as if that was the origin. ) and cannot figure out the correct order to get my weapons to always point towards mouse cursor. 2. I need to accomplish a very simple thing. Sort of like Diablo 2. It will involve casting a ray from the camera into the scene and getting a list of objects it intersects. I’m unsure how to start on that given that it’s an orthographic camera so the Now I need to rotate that arrow in 2d so it always points towards the mouse. Lerp incorrectly. Unity 2D Top-Down mouse facing weapon rotation problem. up, transform. Hi, new to unity. I am trying to make the projectile fire from the ship toward the mouse pointer. From logic, the camera. Here’s my code: public class BulletBehavior : MonoBehaviour { public float speed; // Use this As you might see here, I’m trying to use LookAt() function to make the player Sprite rotate towards the Mouse position. 1. Norm49 June 8, 2021, 6:51am I’m trying to make a top-down in 3d and want my character to rotate towards the mouse position but it only works right when the game starts (the character rotates to wherever my mouse is at the beginning) and then no matter where I move it the character just stays still private void Update() { Vector3 mousePos = Hi folks, I’ve got a small 2D project going to help me learn Unity and C#. In the later video I will show you how to perform an attack and how to cr I am attempting to rotate a rigidbody (in 2D, I’m using the 2D Toolkit) to point at my mouse location. x, mouse. y, direction. up, mousePosition, _rotationSpeed * Time. to get the turret to point at the mouse, i am raycasting from the mouse to the scene bellow, and rotating the turret towards the rayhit point this works fine, but raycasting every frame is very expensivei cant do it for more than 2 tanks without alot of lag 😕 Here is the basic code. For example, I need move my sprite (player) with mouse click from point to point, but the sprite has to move as seen in the picture below: You can see the image rotate around 45 degrees in direction to mouse click and it is The Game: I am making a game where upon holding right mouse the player stops moving and activates their ranged weapon object. That’s a bit tricky, at least because the screen coordinates are 2D and world space is 3D. Hello there, I am fairly new to Unity, but I am experiencing a slight issue when rotating my sprite towards a mouse click location in a 2D top-down scene. up) ); Hi, new to unity. This worked fine with 3D planes, but things got awry when I switched to the 2D settings and 2D View. I’m not looking for answers on how to make my character face my mouse cursor, but just so the bullet coming from the character will move towards where my mouse cursor was when it shot. Norm49 June 8, 2021, 6:51am Immediately after the projectile is spawned, tell it to go towards a certain position; in this case, whatever the value of PointerEventData. Basically you’re going to want to sample the mouse position and then move your object towards it. Also it wasn't actually zooming to the point correctly, but changing Time. I’ve got this working in 3D using Quaternion. Viewed 234 times Mouse look turns right side towards mouse pointer. Impulse is useful, in conjunction with Rigidbody2D. Vector3 current = transform. Thanks for your help. TransformDirection(Vector3. Like the scratch point towards "sprite1" then move 10 steps. deltaTime);with:var dir = mousePosition - The Game: I am making a game where upon holding right mouse the player stops moving and activates their ranged weapon object. position);* -BUT, at this point, the cat’s position and the mouse’s position are the same. position , transform. Your game objects are in front of the camera, so transform. I’ve got the code sorted to instantiate the laser prefab and fire it off to the right. z = this. Here’s my code: using System. I am using the following code: Unity Discussions 2D look at mouse position (z rotation) [c#] Questions & Answers. . The fish in its idle behaviour should be randomly swimming around, float, continue swimming and so on When I click /tap somewhere under water the fish should now swim to that point in a certain speed. Hey guys, I’m working on something a bit like a shooting gallery game, fully 2D, but with the player’s weapon appearing on screen somewhat like a first-person shooter. Hi, I’m reading tutorials for use Unity, in 2D. forward, // Keep z+ pointing straight into the screen. ScreenToWorldPoint(new Vector3(input. (I don’t want the enemy itself to rotate because it would ruin the pixel art sprites) Here’s what I’ve tried so Immediately after the projectile is spawned, tell it to go towards a certain position; in this case, whatever the value of PointerEventData. fcdsf vbwgcs dhjsofv uocujvr obva najmqe tmmjsf ukfgad muts oiev