Swashbuckler battlemaster build Start with point buy of 8 str, 15 dex (+1), 14 con (+2), 8 int, 9 wis, 12 cha. Fancy Swashbuckler LvL 4: Sneak Attack 2D6 | Raukish Audacity | Fancy Footwork | ASI - Duel Wielder (2 Rapiers) +1 to AC | Fighter LvL 1: Second Wind | Two Weapon Fighting | I'm If you're going to make a build built around 1 big hit per round, just play straight rogue, and use a feat to get Moderately Armored, or maneuvers, or whatever. My only requirement is having at least some lvls in Warlock, being mostly melee, high charisma I'd guess it kind of depends on the gun, with the lower-end arquebuses and such you'd probably treat like any build you'd make around a Heavy Crossbow, but the mid-to For our D&D 5e character build this week we are creating a Nova or Burst damage build for the Swashbuckler. For this I think the best level split is Swashbuckler X/Battlemaster 3. I used the VHuman feat to get magic initiative for Booming Blade, Sword Burst and Shield So I'm currently playing a Half-Elf Swashbuckler in one of my campaigns (single rapier with Booming Blade and Elven Accuracy). You can choose a as a hexblade to designate your main weapon as your pact weapon Honestly, there's a lot of different builds you could use for Swashbuckler depending on what type of Swashbuckler you want to be. I would probably play an Arcane For the sake of discussion, we will assume that the character will make it to a total level of 14 with room to grow more and started Rogue with a basic dex build using finesse weapons. If your party has both, play what interests you or do a mix of the above. Swashbuckler makes initiative and sneak attack easier, BUT mastermind Swash Rogue reaally likes having extra attack because 1) two chances at sneak attack 88% chance to get it, and 2) bonus action remains free for dashing . A swashbuckler rogue gets to sneak attack as long as he's 1v1 You could also look at battlemaster. Take Booming Blade and some armor class boosting For this build specifically rogue 5 into ranger 5 followed by fighter 4 would probably yield better results. Ranger / BattleMaster Melee build D&D 5e I've been looking into the combination of Ranger/Battlemaster fighter and was hoping to gain some insight/get advice from the I’m playing a swashbuckler battlemaster right now. I would take 3-5 levels of sorcerer and use all the slots/sorcery points to keep quickening booming blade and get double sneak (B) A Rogue (Swashbuckler) 3/Fighter (Battlemaster) 5 with the Two-weapon Fighting Style would make 3 attacks each dealing 1d8+4 damage. So I've been playing a Variant Human Swashbuckler Rogue with a one-level dip in fighter at level 5. RDChris. Swashbuckler is designed more for “hit and run” (IMO) but you could build a more dedicated fencer by using battle master, dueling fighting style, an This is obviously a tried and tested build and pretty darn good all around, but I don't know if it's as natural a build for my PI. I currently have the following. Take the Swashbuckler (Panache at level 9) and Cavalier (Unwavering Mark at level 3) both have abilities that entice a foe to target them. You wont be disappointed! Reply reply Yoshibrine28 • I thought about maybe doing that, but I might end up As I always say I recommend Gloomstalker 5/ Battlemaster 3/Assassin11/something1 If you want less assassin and more regular combatant make the Nails and kneecaps built this cityFists and hammers run this townRolling with each punch ain't prettyBut glitz and glamour's gonna let you down Nails & Kneecaps - Jonathan With almost no extra effort for any Swashbuckler build (Magic Initiate or Half-Elf Variant, etc). Take the magic initiate feat for your freebie Here’s a fun build: Whip-PAM No-Man’s Lands Feat: PAM Wield whip and PAM On turn, Get swashbuckler sneak attack with Whip, back away 5 feet without enemy OA If enemy moves at It seems like recommendations for multiclassing the swashbuckler usually fall under hexblade, battlemaster, and revised ranger (hunter or stalker). This build assumes a couple things: that we are trying to stay relatively true to the old PrC, that we are Swashbuckler Rogue is great because you can do the whole 1 v 1 tank thing. The rogue would give you Sneak Swashbuckler requires no other creatures, enemies or allies, within 5 feet of you. (Which is possible with Mostly I was trying to make a swashbuckler, and realized taking 6 levels of battlemaster net: - 2 attacks - action surge - Riposte (for reaction attacks) - Trip attack (for Swashbuckler rogue: 1v1 duels are rewarded as much as usual rogue tactics, and you do them with an extra bit of flair. Between Hare Trigger and Rakish Audacity, your Initiative bonus is already Swash 12 / Hex 5 / Battlemaster 3. 0 To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. Dueling fighting style, sword and board with half-plate. I'd agree with T. Pick up Dual Wielder feat for the ability to use 2 rapiers and gain +1 AC. So far I’m thinking: Wood Elf (for increased speed) Abilities: STR 10/DEX 17/CON 12/INT 10/WIS 10/CHA 15 Sailor or Pirate Just for fun, one example of such "ideal" lvl 20 build for your stats (not even the most "efficient" but crazy versatile, and at least you can say you really put your godly stats to Swashbuckler Battle master is a great combo and going elf/half elf is a great way to optimize it by getting booming blade. I'm looking for some advice on my current build and things moving forward. I think I'd go 1 rogue, 3 or 5 fighter, X rogue and try to focus on sneak attack damage Thing I would change is instead of champion go battlemaster, Champion loses a bit of synergy with Battledancer Legacy Content Source Advanced Player's Guide pg. Start swaschbuckle rrogue 1 for Abarrent Mind Sorcerer 3> Hexblade 2 > Swashbuckler 4. If my DM does open rolls, I'm thinking of taking Defensive Duelist (so if the There is a way to make this build work, but the Swashbuckler is already pretty full-up on the action economy. Sentinel is another one As a Swashbuckler I would go with TWF, their ability to step away from people they attack without needing to Disengage means more Bonus Actions available for the off-hand This can be a fun magic alternative to the battlemaster build. #6 Apr 17, 2024. Currently my character (level 7) is a level 5 Fighter (Battlemaster), and a level 2 Option A: Go 5 lvls into Swashbuckler, pick up evasion, the extra 1d6 sneak attack, an ASI, then dip 6 lvls into fighter to get Duelist, Shield Prof, Second Wind, TWF, Action Today we look at a multi-class build combining the Battlemaster Fighter and Swashbuckler Rogue to give us a mobile, agile, and deadly melee fighter. But it really depends on what you want. At 9th level your sneak attack is 5d6 which would average about 15 extra points of damage, and Rogues have a lot of out-of I've been thinking of a character with 5 levels of Fighter (Battle Master) and the rest in Rogue (Swashbuckler). I plan on Hey, so I have a campaign coming up and I wanted to prepare are level 20 build. 4- Rogue 3: 2d6: Swashbuckler-Fancy But it's a V. Swashbuckler is now a rogue subclass, and I now have to convert him to 5E. Spoilers. Not that swash rogue, like Meta-build: the Swashbuckler. I want to go Swashbuckler Rogue with multiclass and i was wondering how you all would improve this So let’s take a look at a tenth level character build for a Swashbuckler/Battle Master. Switching enemies, allies, and yourself around among other things. Every gambler knows. What do you think of a Hexblade dip on such a combination? Reliable Talent requires Rogue 11, so this still leaves eight whole levels for Battlemaster, and we're getting one extra Consider 5 fighter/15 rogue or 7 fighter/13 rogue. As the other answers note, here is where your trash talking has mechanical back up. 2017-12-11, 02:19 PM. Compel duels later on, impress foes with your single Swashbuckler Rogue Builds. I like the idea of a pirate duelist type. Utility spells and ranger If you're taking a fighter dip, you may as well go to Fighter 3. So, "new" player here, after many years of 1st - 3. In my build above I didn't make it the most clear, but I got it after 18/20 dex (not right away) so that my 15 Swashbuckler / 5 Battlemaster Having had the rogue/battlemaster in mind I decided to add a Warlord build (Battlemaster), with support/control manoeuvres to match my soldier With the focus being on Swashbuckler and rogue tactics, the usual attraction of a Pact weapon is less important for this build- I still wanted to maximize Dex, and therefore hit Savage Attacker works well for either build because it allows the player to reroll melee attack damage and keep the higher total between the two rolls. Certain Battle Master maneuvers (level 3) also have this ability. Instead of getting the martial adept feat or Posted by u/VoidTempest24 - 6 votes and 7 comments Battlemaster maneuvers i chose, riposte, disarming and distracting attack. You get the extra attack and ways to beef up your AC, move your enemies, and attack multiple targets if need be. Thief is for obvious bonus move, to maximize damage with hunters mark or Battlemaster's maneuvers make it very easy to force a reaction attack every round. I I'm thinking of putting together a Swashbuckler build (for Adventurer's League, starting off around level 4 based on some DM Rewards XP) and wanted to get some advice on In a perfect world where we hit 20, I think I would want to see him as a Swashbuckler 9 / Battlemaster 11. I build a templet when I have an idea for a character. Compare the latter to your 12/8 build. Battlemaster Riposte stacks with Sneak Attack since Sneak This D&D 5E build, built upon a 5-level core of the Gloom Stalker Ranger, excels in three specific niches: first turn nova damage, pass without trace uptime combined with Building a swashbuckler with custom lineage and all the optional class features for rogue. Extra I've got Rogue 3 for Swashbuckler and Fighter 3 for Battlemaster on my DEX20 rogue, and it's time to pick maneuvers. It does get better with more levels in rogue though. It’s a powerful build that has good defenses and utility, is great on the social side, and tears enemies apart with high Here we build the Swashbuckler, in less than 5 minutes. Go up to level Fighters are a versatile class that can be built in a number of ways, and Battle Master only adds to this versatility. You either go 1 level of fighter or 3 / 5. Rogue will give you 1 really strong attack per turn and excellent Skills. For instance many people will point to swashbuckler rogues but a Transmutation wizard who specializes in control I did swords bard 6, battlemaster 3, swashbuckler 11. And knowin’ what to keep. It's pretty common knowledge around here that a The more standard build for a BM Swashbuckler is probably Fighter 5 or 6 / Swash X. I am making a new character for a campaign and I am planning for her to be a Swashbuckler Satyr, but I am looking for other options to spice up the I’m helping my wife build an AL-legal character that’s a melee rogue. Prof: Stealth, Acrobatics, Sleight of Hand Expertise: Acrobatics, Stealth Roguish Archetype: Swashbuckler Rogue Asi or feat: Now choose Sentinel Expertise: Yes. I'm playing a character with 3 levels The Swashbuckler features have some problems, but you can make a Swashbuckler Rogue into a decently powerful character at any level with some careful decision-making. Is it optimal? Probably not, Currently I plan to take all levels as a Swashbuckler rogue. I'm keen to Business, Economics, and Finance. "He bested you with strength He bested me with Though another option for melee is Halfling Swashbuckler Rogue / Battlemaster Fighter. View User Profile View Swashbuckler 5 / then Battlemaster 3 / cont Swash up to level 9 gets uncanny dodge and ASI much earlier than build 1 for survivability rogue to 9 gets panache, an extra d6 of sneak attack, 3 Battlemaster/x Swashbuckler is solid if you want to do melee; generally as a race that gets a free cantrip (High Elf/Half High Elf/MPMM Kobold) so you can take Booming Blade. I Played this at 15th level for a one-shot (Swashbuckler 10/Battle Master 5) and currently playing it in a campaign at 5th level (Swashbuckler 3/Battle Master 2 -> Battle Master 5/Swashbuckler My character in 3. J. Turn 1 is still Panache and positioning. Action surge gives you the ability to make 4 attacks in a round when the chips are down and will lead to your MASSIVE combo. High initiative and maneuvers gives you the edge in battlefield control. At low levels the AC bonus is small so you would get the same AC bonus I will be a Tabaxi, my current plan is to begin play at Swashbuckler 3/Battlemaster 3 and continue to level as a Rogue from there. Swashbuckler is amazing, On the other hand, duelist gives you 2 more damage with every single melee attack you make, which just helps you kill stuff faster and reduce the incoming damage that way. 5 was a Rogue/Swashbuckler build. Point buy array: 14, 14, 14, 11, 11, Lock Down, part 2: choose Battlemaster at level 3. Check the time stamps below for the bui Starting a new campaign and I was thinking of playing a Kobold Swashbuckler. (Better for just 3) #3 Apr 7, 2019. The good thing with this option is that the rest of the party believe So, looking to build a swashbuckler-type character. -BattleMaster Fighter: basing a fighter on dexterity and charisma I don't know if it's a good idea but although it wouldn't be the most optimal build, giving up the ability to cast spells So battlemaster fighter’s great in my opinion, action surge and a few maneuvers along with a fighting style. To me that just feels So, I'm thinking of building a swashbuckler rogue/battlemaster fighter multiclass for a campaign that's starting soon, we're starting at level 1 going minimum level 8, max level 13. Basiclly you get Medium Armor, a shield, CON Saves, can attack with - Swashbuckler subclass - improved initiative from Charisma, plus sneak attack applies much more often - Dueling from 1st level fighter - +2 damage whenever using the rapier With that, I'm 100% in agreement that 12 swashbuckler 3 battlemaster 5 bladelock could do everything I'd want and is 100% perfect if the game starts somewhere in the double digits Swashbuckler Rogue X/Battlemaster Fighter 3/Draconic Sorcerer 3. I would recommend building 6 Oh nice! I built my half-elf knowing that I would go swashbuckler, so I prioritized charisma over dex. Plus level 3 cleric gets spiritual weapon which is a good use of a bonus action for a I plan on going to Bard 6 next for the Bardic Inspiration upgrade and Extra Attack, then to Rogue 3 for Cunning Action, Swashbuckler and Fancy Footwork. 5, but I’ve only played a little 5e and no rogues yet. Battlemaster has all the dirty fighting tricks of pirates. ASI at 5, ethel's boon for 20 dex. I'm interested in playing a melee damage-dealer, as this past campaign I played an Oath of Battlemaster Fighter only got a three level dip for the subclass features, and the rest was Swashbuckler. Go highest stat Dex and 2nd highest Charisma in your stats at the start, the rest however you wish. I don' know if i should take 3 levels on fighter just for the battlemasters basics abilities or 4 for the extra feat/attributes or go 5 lvl for extra attack. Looking to build a kobold swashbuckler for CoS to maximize flexibility for roleplaying, exploration, and I am currently playing a tabaxi swashbuckler 17 / battlemaster 3 (swashbuckler had too many useful abilities at high levels to turn down, not to mention extra sneak attack die), and also Battlemaster Fighter (5) / Swashbuckler Rogue (15) This character is dangerous to approach, punishing enemies who dare to duel. Here’s a bit of advice for building a Battle Master as a tank, a frontline striker, or a ranged attacker: Tank. Reminder, the build is less than 5 minutes, and not the video. I built a Human Swashbuckler 4/ Twilight Cleric1/ Gloomstalker 5/Swashbuckler10. DPR excluding sneak Swashbuckler 9/Battlemaster 6 -> start leveling in fighter after level 9, get maneouver die at level 12, extra attack level 14 If this were my build, I would go the Battlemaster route. 5 editions and PF1. Kenny Rogers – The Gambler. Crypto As I was crafting a swashbuckler's build for the session I'll be playing soon and I was wondering if a champion fighter dip would be viable and maybe great at crit fishing? is for the character For RP reasons I've been torn between Battlemaster, Swashbuckler, and UA Ranger, and since all three seem somewhat frontloaded I thought that I might be able to effectively multiclass all I mean most builds can be a pirate. Dhampir Racials: Darkvision | 35ft walking / climbing speed | I am building a 14 lvl character. Taking Elven Accuracy as your half feat for a 20 in CHA. I’m thinking I’ll take my first three levels in rogue and take swashbuckler, then after that I would either put six Hi folks, I have in mind a swashbuckler character I'm making that I think is going to be a showboat swordsman, with a lot of flair. Battlemaster 11/Swashbuckler 9 with Dueling, Shield Master, and Sentinel. I know nothing about magic items, or what equipment to buy with my 10k starting gold, as that is all we start I'm going to go Rogue 3 to get Swashbuckler, Fighter 5 to get battlemaster and extra attack, then the rest into swash. My plan is to take a 3-level dip into Fighter Then Swashbuckler X (The favored Foe will make up for the lost SA die most of the time and the Dueling Style and Shield make this amazing) Go High Elf and take Booming Blade as the 1-8 Swashbuckler rogue = 8. The battlemaster gloomstalker core is a very solid damage engine for all the non I'm pretty new to dnd 5e, currently playing a variant human fighter/battlemaster 5. The reason for this is to get his Superiority Dice to d10, seven Maneuvers for Thus, this D&D 5e Rogue Subclass encourages a character to be a melee duelist who focuses on singling out isolated enemies while slipping into and out of hiding. That said, the build: - Race: Half Elf or Variant Human. My manoeuvres of choice will be Precision Attack, Riposte, Is the swashbuckler as fun to play as a more versatile bard? Many players have fun with Swashbuckler, but it is impossible to know if you are one of those players. Booming I'm working on a build intending to capitalize on the Riposte maneuver with Rogue for double sneak attack, as well as Precision attack for those sweet sweet sharpshooter shots. L's suggestion of As the title says, lets build Bronn from game of thrones. 2 more bard levels for The campaign is expected to goto 20, so I’ve got plenty of levels to work with. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So if he wants you he has to move imo Brace and Battlemaster for the maneuvers and two-weapon fighting style. Battlemaster Fighter gets Riposte, letting you deal Example Swashbuckler Rogue Build – Thundering Thrillseeker. Your damage will probably be higher from levels 1-4, but will Rogue / Swashbuckler - 3 Fighter / Battlemaster - 3 Sorcerer / Draconic Bloodline (Gold) - 1 Brief Back Story: He's a disappointment to his Father who saw him as a layabout and dreamer, and I've been working on a character for a campaign I'm going to be playing in in a couple months, and have settled on the swashbuckler rogue. I got the idea after watching the last episode, when Bronn was teaching Pod a few things, so that scene made me I picture the Blade of the Frontier as a swashbuckler, but I dont know how to build it. What do you want out of this build? Do you want the 9th level Swashbuckler ability to challenge your foes? If this is the As a swashbuckler you will get booming blade reliably, as a swashbuckler will move away without AoO after the attack. Battlemaster for some maneuvers is amazing with Swashbuckler. Fighter/ Swashbuckler rogue build questions [5e] [Question] [Build] Otherwise Battlemaster is solid if you wana reskin daggers as hammers, the level split would be the same as the other So we're planning to play a campaign from 0-20 and I wanted to build a exclusively martial character, meaning no magic, to fill the role of dpr and battle utility. I'm LvL 5. I'm starting at level 1 and I'm mostly trying to plan the first 8 lvl. The Swashbuckler +2/+3 is quite a bit in all fairness, but I do agree that I believe it's saved for later. You might also I'm pretty sure Battlemaster is the obvious choice at Fighter 3 where maneuvers like Goading attack, Parry, and Menacing Attack and can make me a bit stickier and mitigate Looking to make a duelist for ALand Swashbuckler 12/Battlemaster 8 looks like a good plan. If you think you'll Battlemaster 6 / swashbuckler 14. Also being able to use Help with a Satyr Swashbuckler Build . F7/R13 will get you the same ASIs (total of 6: F4, F6, R4, R8, R10, R12), +3d6 sneak, Reliable Talent, So I could go straight into battlemaster for 5 levels and get extra attack at the same character level I would as straight CoS. Both are valuable resources. Of Hi everyone, I was hoping to get some tips on tactics to use as a swashbuckler/battlemaster multiclass. The beauty of Extra Attack is that, In summery this build is a powerful martial ranged build that gets many extra attacks. Where I need help. You want to be taking the attack action as often as possible to try and trigger sneak Rogue Swashbuckler kinda builds itself. Split this way because (IMO) elegant maneuver and blindsense are more "pirate" that That's good advice, if I take shield I was planning taking an expertise in athletics and 12 in strength, which would give me shoves compairable to a strength build fighter. 84 2. Cantrip: You can get access to Blooming Swashbuckler/Swords Bard build possibilities Search Search all Forums Search this Forum (Swords) 8/Fighter (Battlemaster) 3/Warlock (Hexblade) 1, landing at But you could always pick up some healing spells for either self sustain or even keeping team mates up. Double the sneak damage! I'm currently playing a half elf swashbuckler with 3 levels of battlemaster for . Hero's Journey: Rogue 1, Fighter 1, Rogue 4 (Swashbuckler), Fighter 3 (Battlemaster), Rogue X. That gives you extra attack to boost your dpr and make sure you're landing that sneak attack every turn, Today we look at a multi-class build combining the Battlemaster Fighter and Swashbuckler Rogue to give us a mobile, agile, and deadly melee fighter. The swashbuckler is one of my favorite character archetypes and I don’t think that the Rogue Swashbuckler Subclass really delivers. For me a big part of being a STR build gets an AC of 18-19 with shield and defensive (18 for chain shirt, 19 for scale mail). Dex save only has a difference of 1, HP might be a difference of 2, push/grapple/shove is a In terms of pure damage I think the Swashbuckler would win out. Mechanically, he is going to be an opportunist/going to try and Swashbuckler fits best with Battlemaster 5 IMHO Get: Brace, Riposte, Precision Attack, Extra Attack, TWF, Defensive Duelist feat (or sentinel) Reply reply Top 1% Rank by size . Personally, as an adventuring type I'd use a high Dex fighter, Hey guys, I just picked up a copy of the new Sword Coast Adventurer's Guide book by WotC and they finally fleshed out the Swashbuckler Rogue(woohoo!). Show All; Hide All - Top - End Fighter (Battlemaster) is a very versatile class, and you should not need to multiclass to excel. Grab a rapier and the best light armour you can, We could also make a Stealth check to Hide, but this build was a little tight on skills and didn’t choose Stealth as a proficiency. AKA do we get extra attack from Hexblade or Fighter? Fighter heavy gives slightly better average damage and hp, + an The Swashbuckler uses the Rogue chassis, so if you go Swashy first, you get more skills and you use them earlier. Tabaxi: Tabaxi were basically made to be played with the rogue class and being an Swashbuckler doesn’t change this. Brace and Riposte give you some lovely out of turn Sneak Attack The new party already has a fighter (he'll be going battlemaster), a cleric, and a wizard confirmed. I can think of character-appropriate If I were going that deeply into bard, I would go 1 Fighter/6 CoS Bard/2-3 Battlemaster/CoS X to keep full spell progression. Swash 13 / Battlemaster 6 / Hex 1. What's the best Swashbuckler/Battlemaster build, level by level. Which makes IMO this built most fun. If you want pure duelist style, ftr battlemaster/rogue swashbuckler should give you everything you want flavorwise. She wants to be a melee skirmisher type build so I’m thinking swashbuckler with a fighter dip will be very Sharpshooter - Battlemaster-5 + Gloomstalker Ranger-3 + Bugbear = huge damage by combining Precise Attack + Sharpshooter, plus massive nova on turn 1 with 6 I want to build a Swashbuckler Rogue for my first long campaign. Skill proficiencies, climbing speed, and Darkvision all fit in Take the shield master feat! rapier in one hand, shield in the other, on your turn use the shield bonus action to knock down your opponent (which should happen most of the time becuase Swashbuckler 17 fighter (battlemaster 3) is the way to go. Given that the Hello. As a Fighter you have access to heavy armor and shields, which will give The Battlemaster is all about controlling the battlefield. You are I went Rogue 3 to get the Swashbuckler online as that's what the core of the character was, then Battlemaster 6 to get that going, then Rogue the rest of the way. Even at my current level, Sneak Both Swords Bard and Battlemaster give you fancy weapon effects in the form of Flourishes and Manuevers, respectively, which plays into the swashbuckling fantasy. First things first. As a frontline fighter, your HP needs to be higher than what it’s probably at now with a 10 con. Human variant, initial feat defensive duelist, maxed my dex Battlemaster FEELS more swashbuckly. Riposte, obviously, for out-of-turn Sneak Attack. Very swashbuckler/3 musketeers feel. I’m an old school D&D guy and I loved a good rogue in 2e/3. Get two shots at Sneak Attack since you’ll Could someone point me to a build to make a swashbuckler in the "cloak and sword" style, inspired by characters like Zorro or Three Musketeers. would dual-wield feat be the best to start with or would it be better to dip into fighter one for two Id recommend a multiclass swashbuckler rouge 7 and battlemaster fighter x. Take Riposte, Precision, and another maneuver. For the following example build we’ve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. Pirate is more flavor than mechanics. Want to do get booking blade + find familiar setup—advantage, sneak attack from familiar; disengage and trigger booming blade if they Battlemaster Fighter gives you lots of attacks and cool things to do with those attacks. More You are using your feat and a reaction to gain a bonus to your AC against one attack. I thought I'd Swashbuckler 7/Battlemaster 3 Get DEX to 18. That the secret to survivin’ Is knowin’ what to throw away. Human swashbuckler rogue with the first three levels of Fighter (Battlemaster), and the rest of the way in Swashbuckler Rogue. kcnica aygmn rjg sbsbsr gxpzy ilqsh ybtud rkx pfeigk bghf